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Exhibition > 2024 > Solo Exhibitions > Gyomyung Shin
Machina Sapiens
Gyomyung Shin
Aug 31 - Sep 28, 2024 | ROY GALLERY Cheongdam B1, 4F
Gyomyung Shin | Aug 31 - Oct 12, 2024 | ROY GALLERY Cheongdam B1, 4F
Installation View
Video
Newsletters
4F Traces of Machina Sapiens(Year Unknown)
Machina Sapiens 1
90×70×190cm, Aluminum, motors, granite, various materials, 2022
Machina Sapiens 3
80×85×89cm, Aluminum, motors, various materials, 2024
Machina Sapiens 4
76×64×146cm, Aluminum, motors, various materials, 2024
Prayed shamanically with the desire for the nutrients they needed to survive.
Traces of Machina Sapiens
(Year Unknown)
35
2024, Slate, 23x29cm
37
2024, Slate, 17x26.5cm
09
2024, Slate, 11.5x19cm
30
2024, Slate, 21.5x27.5cm
26
2024, Slate, 16x21cm
36
2024, Slate, 21x26cm
3. Existence: The Texture of Likeness
In his statement for Machina Sapiens, Shin describes the machine not as a recorder of human history but as an imitator and falsifier of its own history. Perhaps the machine grows envious of human “contact” as it operates beyond its functional purpose and explores artistic processes. More precisely, it yearns humans’ interactions with the material world and the subsequent inception of existence that develops through the process of othering. This concern with texture, rather than representation, can also be seen in Mixed Gaze. The result evokes an uncanny sensation, yet it originates from data utilized to analyze and recognize the self. Subsequent likeness touches upon physiognomy or typology as Walter Benjamin understood in A Small History of Photography (1931) in which August Sander’s portraits represent people as types and as observed in modern society wherein eugenicist prejudices spread on social media. Just as Narcissus reached out to recognize himself, this likeness becomes an entry into contact and existence.
The machine's contact begins with its encounter with stone. In Machina Sapiens, the machine carves and removes material to reveal the texture of the stone rather than relying on brush to draw or overlay lines. The stone contains the temporal process of transportation from mountain to exhibition space and carries traces of the physical process that involve cutting and polishing of its surface. As the machine engraves rather than paints, it encounters this compressed time within the stone. Resulting images vary in clarity from stone to stone. The stone, unlike the machine’s input commands, lacks both diversity and specificity though retaining traces of time. These carved images resemble hieroglyphs–resembling language of a bygone oratorical era that closely ties existence to physical sensation. This speculative experiment by Shin touches on the relationship between technology and art, between the visible and invisible, and probes the essence of material and conceptual realities. Unlike human history, machine history is short. By infusing ancient history into a new technology, Shin confronts us with a novel approach toward encountering the world through existence.
Exhibition Note
By Konno Yuki
Contacting the World: The Old and New Techniques of Shin Gyomyung
1. Facing the (Extended) Hand
As the act of drawing requires tools yet rejects their full utilitarian motives, the act of carving petroglyphs does not solely aim for utility. Per Jean-Luc Nancy’s interpretation, this act toward the self is rendered from the other–marking the step toward existence. With the invention of paint, we turned to paintbrushes as tools for drawing. And recently, iPad drawings and Photoshop editing have emerged as extensions of these brushes. From petroglyphs to iPad drawings, can we consider processes that involve technologies and machines as extensions of the hand, art? Giorgio Agamben interpreted techne from an existential viewpoint and believed its philosophy as encompassing not only crafts but such acts as poetry. Hence, we must revisit petroglyphs to rethink this question. Beyond the obvious purpose of artistic creation, the act of drawing were traces of humans interacting with the world. Here, the boundary between technology and art is blurred. Drawings on iPads and Photoshop were not intended solely for artistic creation. As such, we can interpret these inventions as other forms of interaction. Consequently, we may understand Gyomyung Shin and his use of technology in Machina Sapiens and Mixed Gaze within this context.
How can we compare Shin’s act of drawing to the general act of drawing itself? Substituting his hands, the artist utilizes machines by feeding language of encoded data. In his 2023 solo exhibition at ROY GALLERY Apgujeong, Mixed Gaze, Shin demonstrated this process and worked through his artificial intelligence robot “Lee Il-O”. As the artist blends machinery and technology into his work, attention naturally shifts to the interplay between art and technology. Crucial to this process is perceiving oneself through the other that technology facilitates. Through the hand, the brush that it holds, and coded commands to visually interpret individual bioinformatics, how much of that output still resembles the self? Unlike landscape or imagery, visual perception of the self is closely linked to such allegories of the cave and stories of Narcissus and delves into questions of existence. In Greek mythology, Narcissus blinded by love for his own reflection drowns in the pool in his self-obsession. The process of equating essence and image is at the core of Shin’s exploration in Mixed Gaze. Here, the tool (“Lee Il-O”) as an extension of the individual renders the self as the other–exploring age-old questions of existence.
2. Representation: Connecting the Visible and the Invisible
In Mixed Gaze, the series of portraits are results of a machine’s learning and processing of data that include photographs, drawings, and text. The machine’s learning process converts this input of information into another language by churning visual data into algorithmic codes. The AI robot “Lee Il-O” then, produces portraits by analyzing the language of converted visual data. In this process of data visualization, analysis of such information facilitates the othering of the self. Per Azuma Hiroki’s critical analysis of coding and its effect of ambiguity between the visible and invisible of web environments, learning through commands and codes is no longer a process of observation and imitation by hand. In this process of translation and transformation, an experience of likeness through otherness and identification is achieved. From the cave to the present, this sensation proliferates through technology. The hand reaching toward the reflection on water now translates to the cursor and keyboard–encountering the othered self through digital interfaces.
In Machina Sapiens, the machine carves into stones various images generated by artificial intelligence. Though seemingly ancient, this stone is a contemporary piece that seeks to integrate machines into human history. Carvings depict animals next to erect machines that seemingly engage in hunting activities. The petroglyph-like carvings–created by machine’s understanding (input commands) of human history–appear artificial yet demonstrate digital imperfections that further highlight the machine’s technological origins. What is it showing us through these propagations of fictional history? A simple interpretation of these images suggest an era of coexistence between machines and humans. Yet the key question is not about coexistence, but about how humans perceive the world through machines. The machine that seems to hunt animals is a current moment wherein visual and non-visual information traverse through data. It appears to hunt, but the reality it captures is a reproduced image that resembles artistic drawings. As such, this mirrors the history of representation akin to that of the development of photography and video–the creation of visual images through algorithmic data grasping the essence of both tangible and conceptual realities.
B1 Traces of Machina Sapiens(Year Unknown)
Traces of Machina Sapiens (Year Unknown) 16
111×59×28cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 15
109×89×24cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 17
94×86×21cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 18
93×83×28cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 21
97×44×31.5cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 20
79×106×22cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 19
58×113×24.5cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 22
119×47×41cm, Slate, 2024
Traces of Machina Sapiens (Year Unknown) 23
119×42×50cm, Slate, 2024
Artworks
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